I hope your brought your lubricant
Now imagine this, you've been drudging through hollows whom have been getting the best of you making you get down to your last healing item. Suddenly a Black Knight comes from the shadows and begins ripping you a new one, yet with good reactions and foresight you manage to beat him, although you used your last flask. You know the bonfire is close since you read that message on the ground, but wait, the way there is covered with a wall of white mist. You've just been invaded by another player who happens to just have snuck up from behind to stab you in the back for your death. This is Dark Souls.
This fellow is not nice
In Dark Souls you start out in a prison cell, you're a hollow which is pretty much a zombie. This prison is where hollows are placed so they don't cause more destruction then they should, but of course they still do. You yourself are an undead, yet not a senseless hollow. You still have that last bit of humanity left that makes you almost human. A hollowed knight gives you the key to fight your way out welcoming you to the tutorial. The knight, lying on his death bed tells you of a pilgrimage to ring the two bells and awaken something that has been waiting for the chosen hollow. I myself haven't gotten far enough into the story to know what is truly happening since I've only rang one bell.
Reminds me of a scene from Lord of the Rings
The world of Dark Souls is simply amazing. Unlike it's sort-of predecessor Demon's Souls, the world is one large place where you don't select a level to play, but more so a path to go. The intricate world design left me in awe when I realized just how many shortcuts there are in this game. Not to mention how the world itself is simply beautiful. Your beginning area may be a prison, but it's still quite a sight to see. From crumbling ruins, to lush, dark forests and the grandest castle you've ever seen, Dark Soul's environments are each as unique as the next. With this said, this creates an amazing atmosphere of awe through the most simplistic means. Areas are often so detailed that you can't help but to stop, and look at your surroundings and simply say "wow".
Now, the combat in this game is much different from all others and here is where I'll get personal about this. I dare you to call this game a hack and slash. I double dog dare you. If you so much as make one mistake that leaves you open, your enemies WILL punish you. The difference between this game and a hack and slash is not button mashing, not timing, but literally time itself. In your usual hack and slash game, like say Prototype, usually you kill enemies as fast as possible just to be done with them. Dark Souls is more or so about time. You take your time going through areas, you must be as careful as possible. Then when you meet a new enemy, you take your time to learn what it does, how to counter it, and finally how to kill it. This game is about studying your enemy, finding a weakness and exploiting it. If you don't exploit it, you'll most likely die. In my opinion, we need more games like this. More games that will punish you, more games that force you to learn, more games that make you freak out when you meet new enemies. The bosses are just the same except you have a smaller amount of time to learn their moves before they utterly crush you. This heightens the difficulty as well.
If you've played this game and have never died, I bow to you good madam or sir, for you have done what I could not. I'm sure I've got around fifty or more (most likely more) deaths already. The good thing about this game is it does give you a second chance in a strange way. Your death leaves a bloodstain in which you can collect all that you have lost which includes souls collected from killing enemies and humanity. If you die, you need only to return to your demise and hope you don't make the same mistake again. Rushing there would be a fools errand since when you respawn, you also respawn all of your enemies. Loosing your souls is like loosing a lot of progress in game as well. Souls are used as currency and experience. Improving your level is strictly through souls and improving your weapons and armor, you need souls and items. Purchasing items and weapons through shops also takes souls, so dying is an important thing not to do.
The most incandescent fellow you will meet in your journey
Of course you've got all kinds of others who have made the same mistakes, and try to help direct you in how to deal with such obstacles. This is an online only feature. Other players are able to place soap signs down to give messages to another plane, such as your own. These messages give hints to players if they choose to read them, my favorite being "Imminent tears ahead" where there is a boss battle. Some others aren't so helpful when it comes to this. A small amount of people leave messages which say "try jumping" on a cliff side, I really just find it funny. There are more online features of this game as well. As my brother in arms Solaire explains, we're all connected, yet on different planes. A sort of dimension type deal of kinds. We can see signs and ghosts of other players (as well as bloodstains), but can never physically meet them unless you summon them there, and even then, it's just a phantom of themselves. This is a great concept of single to multiplayer. It gives the player a choice of beating the game solo, or if you're having difficulty with an area or boss, you can summon someone who has left their sign. You also get rewarded for such things if you do help people as well. If you help the summoner defeat the boss without him dying, you get a large lump of souls and some new-found humanity. That humanity is used to reverse your hollowing, which allows you to summon people to you as well. The more humanity you have, the better off your are. Although, the crowd pleaser of online is the PvP. Using an item, you can invade another player as a phantom and attempt to slay them. This will net you some souls and the ability to laugh at the other players death as well. There are other aspects to this player versus player, but it's best to leave it left unsaid so I don't spoil everything for new players.
The coolest armor in the game, hands down
My overall opinion of this game is simply that it's amazing in all its glory. We need more games like this. Those who complain about the difficulty need to take a different approach to it. Be cautious, be vigilant, and never let your guard down. You cannot go full speed ahead through this game or you will fail miserably. I enjoy that fully, even with myself being completely cautious throughout the whole game so far, there are parts where I still died simply because I didn't observe my surroundings. This game is not cheap. This game is not unfair. If you can't take a different approach to this game other than hack and slash, you should give up. It's hurtful to hear, yes, but necessary to say. Other great things about this game that I like is that enemies and bosses are unique to their own. You might meet them a couple times over, but anything new that comes along, you'll need to understand before you can kill. Also, apparently any weapon and armor set can be upgraded enough to be viable through the whole game. If you so desperately want, you could finish the game with your original weapons and armor, or so I've been told. This gives in to the people who enjoy the aesthetics of the game as well, allowing you to use your favorite looking armor or weapons without too much regret.
Now I've been playing this for PC and I do have complaints. Dark Souls may be amazing, yes, but the port from console to PC leaves more to be desired. Now, if you don't care about the graphical quality being lesser than what it could be, that's fine with me. Yet if you're putting a game from a console to a PC, a much stronger machine, shouldn't you improve the graphics along the way? The developers of From Software either didn't know how or didn't honestly care. The in game graphical scale is still set at the low resolution for consoles. While others have fixed this, we can only hope that From will eventually shoot out an update that will make higher resolutions be supported inside and out. Also, a little bit more optimization would be great since I've felt slow downs in some areas of the game where it shouldn't happen. Another thing that irks me at times is the multiplayer. The concept and idea is a great one, if it works. I've had difficulty summoning anyone into my world, and trying to get friends in your world is even further difficult. I understand the summoning is supposed to be anonymous, you have a random player whom you may have never met summoned to your world to kill the boss, but I feel it would be more fun with an actual friend that I know. If there were some possibility to show where a friend put down a summon sign and have him be priority, so their sign is more visible, I would really like that feature. Alas, multiplayer sometimes fails to work at all at times. I've gone through areas as human and have seen no one to summon when I felt like doing some jolly good co-operation, yet I could be invaded. That's troubling at times. Lastly and possibly the worst issue with this game, although easily avoided, the controls. If you are using a mouse and keyboard setup for the PC version, quit now and save yourself the frustration. You can remap your keys, yes, but the game shows that it was undoubtedly set up strictly for a controller. This is fine by me because of the style of the game and I've got an Xbox controller. Others may not be so lucky and could have to spend an extra twenty dollars just to play it properly. To those I say, good luck and godspeed.
All in all I would greatly recommend purchasing Dark Souls for PC. Even if it's not the best console to PC port, it's still a great game on its own and worth taking a look at if you're not easily enraged and would like a challenge. Tomorrow I'll be writing about Dragon's Dogma, a game made by Capcom which revolves around a fantasy setting in which you are the chosen one whom needs to slay a dragon. Maybe not the best plot, but hey, it is Capcom we're talking about.
Before I go and begin getting comments about a graphical fix for Dark Souls, the link is
here.
Feel free to leave comments and questions and I will answer them as quick as possible.